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1. Fixing high sec war decs - in Player Features and Ideas Discussion [original thread]
Feyd Rautha Harkonnen wrote: Salty! I think you're just butthurt because I propose to get rid of wardecs entirely (for a big price), and propose to upset your personal apple cart. Or perhaps it's something simpler...you see in me everything ...
- by Feyd Rautha Harkonnen - at 2015.11.05 18:05:04
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2. Fixing high sec war decs - in Player Features and Ideas Discussion [original thread]
Vimsy Vortis wrote: I personally just wish Feyd would stop posting entirely. Even if his ideas were good, which they generally aren't, every single god damned post has a link to his horrible image macro infested, badly written blog. Salty! I...
- by Feyd Rautha Harkonnen - at 2015.11.05 17:34:38
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3. Fixing high sec war decs - in Player Features and Ideas Discussion [original thread]
Felsusguy wrote: Feyd Rautha Harkonnen wrote: Because many of us feel NPC corps shouldnt exist at all, or at a minimum players should be ejected out of them after 30 days never to return and put in regular corporations Translation: I am in...
- by Feyd Rautha Harkonnen - at 2015.11.05 15:31:09
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4. Fixing high sec war decs - in Player Features and Ideas Discussion [original thread]
Felsusguy wrote: Feyd Rautha Harkonnen wrote: They musn't get a single feature, not a SINGLE ONE, without acceptance of risk to wardec. Any particular reason why you feel that way? I can understand if we're only talking about things which...
- by Feyd Rautha Harkonnen - at 2015.11.05 15:19:31
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5. Fixing high sec war decs - in Player Features and Ideas Discussion [original thread]
Felsusguy wrote: I know what it means, but the fact that you give the example of bookmarks and fittings first makes me question your priorities and logic. There are any number of other benefits you could have made an example of. This may sho...
- by Feyd Rautha Harkonnen - at 2015.11.05 15:01:32
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6. Fixing high sec war decs - in Player Features and Ideas Discussion [original thread]
Felsusguy wrote: Feyd Rautha Harkonnen wrote: Right now the only incentive for incursion runners hiding out (safe from wardecs) in NPC corps to get in the game and join a real corporation, is to get those corporation features, like bookmarks...
- by Feyd Rautha Harkonnen - at 2015.11.05 14:35:49
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7. Fixing high sec war decs - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: ... ...Look elsewhere for changes to make them more balanced. I suggest you start with the "social corp" proposal and work from there. No. Social corps are purely designed by carebears for one purpose and one purpose only...
- by Feyd Rautha Harkonnen - at 2015.11.05 14:22:20
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8. War dec trolls. - in Player Features and Ideas Discussion [original thread]
Metal Mechanic wrote: Make no mistake, If there we no HS war decks, there would be more ppl playing eve. CCP knows this. I don't have any answers, but if your into ganking new or uneducated players, I would be spending my time making CCP aware ...
- by Feyd Rautha Harkonnen - at 2015.11.04 21:36:30
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9. War dec trolls. - in Player Features and Ideas Discussion [original thread]
Orca Platypus wrote: "i'm a nobody forum alt fuccboi" Go skill yourself. F
- by Feyd Rautha Harkonnen - at 2015.11.04 21:04:56
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10. War dec trolls. - in Player Features and Ideas Discussion [original thread]
Orca Platypus wrote: Current wardec is like old awox, zero content, and you can't even win or lose at it, unless you consider successfully griefing someone for a week of playtime a "win" (lmao). Come out to lowsec to the rest of us and play wh...
- by Feyd Rautha Harkonnen - at 2015.11.04 20:50:44
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11. War dec trolls. - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: " One more nerf and it will be fine! " The new eve hisec, where the only way for content-creators to win is not to play. F
- by Feyd Rautha Harkonnen - at 2015.11.04 20:04:00
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12. ['Sonar' probes] Compelling new gameplay - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: -1 because we have an AFK cloak thread set up specifically so all the FAILED AFK cloak ideas can be in one place and those who post them can commiserate with one another over how blind and stupid the rest of us are. -1 beca...
- by Feyd Rautha Harkonnen - at 2015.10.17 15:29:14
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13. ['Sonar' probes] Compelling new gameplay - in Player Features and Ideas Discussion [original thread]
Madd Adda wrote: wasn't the idea of sonar probes posted already awhile ago, by feyd no less? how does sound work in a vacuum? Because it's 'sonar' in quotes, not actual auditory sonar but subspace magic with autistic lore type friendly specif...
- by Feyd Rautha Harkonnen - at 2015.10.16 21:56:31
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14. ['Sonar' probes] Compelling new gameplay - in Player Features and Ideas Discussion [original thread]
What does your sonar probes do? This . Although the much more fullfilling debate on Reddit right now on it has me thinking a 200-300km warp in range, to offset multiple probers getting too-fast probe downs with triangulation. Sorry you couldn'...
- by Feyd Rautha Harkonnen - at 2015.10.16 18:46:35
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15. ['Sonar' probes] Compelling new gameplay - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: How about you explain to me in small words... Do you perhaps work at a job that involves a 3270 green screen, and requires you to input data via punched card? Here, in Spanish in case you only speak that. UNO . DOS !...
- by Feyd Rautha Harkonnen - at 2015.10.16 18:28:37
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16. ['Sonar' probes] Compelling new gameplay - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: You gave the name of a new module without telling how it would work in any way. I'm not taking your clickbait to find that out. Post the idea in the forums please. Stop with the clickbait to promote your blog. Click th...
- by Feyd Rautha Harkonnen - at 2015.10.16 17:55:03
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17. ['Sonar' probes] Compelling new gameplay - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: I'm not gaming ISDs, I'm pointing out that your post lack actual content related to your idea instead of mentioning who you are (like we are supposed to give a ****) and that story about cloak/blops interaction over the b...
- by Feyd Rautha Harkonnen - at 2015.10.16 17:52:03
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18. ['Sonar' probes] Compelling new gameplay - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: .. What about your total inability to post your idea in this thread instead of your failblog? It is posted here, just because you are pretending it isn't becase you don't agree with the idea (in hopes an ISD will do you...
- by Feyd Rautha Harkonnen - at 2015.10.16 16:59:56
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19. ['Sonar' probes] Compelling new gameplay - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Poorly stealthed AFK cloaking thread. Not even an original idea. Take your suggestion to the existing stickied thread . Reported for redundancy. Not redundant at all, the key gameplay aspect is interplay with BLOPS and ot...
- by Feyd Rautha Harkonnen - at 2015.10.16 16:27:54
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20. ['Sonar' probes] Compelling new gameplay - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: There is no idea in this thread. Just clickbait to a blog. So you completely missed mention of the sonar probes and mid slot module, with helpful image links? There really is no one as blind as those that refuse to se...
- by Feyd Rautha Harkonnen - at 2015.10.16 15:03:11
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